How to Become a Werewolf Again How to Become a Vampire Lord
A detailed guide on condign a Child of the Moon every bit well as what abilities lycanthropy grants your character.
Contents
- Becoming a Werewolf
- Powers and Abilities in Homo Grade
- Band Of Hircine
- The Rings of Frostmoon Pack (Dragonborn DLC)
- Powers and Abilities in Werewolf Form
- Not-Combat
- Gainsay
- Howling
- Rings of Frostmoon Pack (Dragonborn DLC)
- Werewolf Skill Tree
- Curing Lycanthropy
- Vampirism
- Ysgramor's Tomb
- Console Commands
Becoming a Werewolf
There is just a few ways to become a Werewolf in Skyrim all of them during and later on the Companions Questline, for those who haven't gone through the Companion's Questline there is a moment where y'all volition encounter Werewolves and this way you can become a Werewolf.
For those who don't want ot exist spoiled for the Companions questline proceed going through the questline, the game will testify you how to become i when you go to a point. You tin can skip this department of the guide until you get to the part of the Companions Questline involving Werewolves.
Spoilers for the quest where you see the Werewolves:
After you detect out the Circle of Companions are Werewolves in "Proving Honour", the adjacent quest "The Silver Hand", will make the place follow Skjar into a subconscious cave under the forge by the Jorrvaskr. When within Alea the Huntress has transformed into a Werewolf, Skjar will then speech virtually the history of their gift of Hircine.
He will ask for the permission of the player to go along and he volition cut Alea's arm in her Werewolf form and her blood volition pour into a bowl to which you must drink from it. After drinking it, the character volition blackout and become a werewolf out whiterun. In this part the histrion can stay inside the expanse away from the guards and citizens because going out will make them hostile to you, nonetheless you volition non become a bounty nor be hostile to the citizens and guards of Whiterun after the transformation.
After the "The Silver Hand" quest the player is free to exist a werewolf.
The other manner of turning into a Werewolf is after the Companions Questline is completed
Spoilers for Cease of Companions Questline:
Considering y'all take to get a Werewolf during the Companions Questline you no longer need to become a Werewolf again, nevertheless by the end of the questline you can become the opportunity to cure yourself of Lycanthropy, or you accept been cured of your Lycanthropy by condign a Vampire Lord through the Dawnguard DLC.
If you have been cured you lot tin can turn back into a Werewolf past simply request one of the Circle members of the Companions, Alea, Farkas or Vilkas (nevertheless if you lot cured Farkas or Vilkas they can't give you lot animal blood anymore). After that you cannot ask to become a Werewolf again due to disrepsect to Hircine of curing your Beast Blood.
Powers and Abilities in Human Course
Even though the Werewolf Form is the bigger part of beingness a Werewolf, there are small changes to your character in Homo Grade.
When you're a Werewolf your grapheme (if Male) will announced a lilliputian bit hairier on the breast, arms, and legs too as guards of any hold volition take a random take chances to say "you smell like a wet canis familiaris" as a greeting to your grapheme.
Werewolves in their Homo form take a 100% resistence to diseases, including Sanguinare Vampiris (Vampirism). Werewolves also cannot become the "Well Rested" sleeping bonus nor the "Lovers Comfort" or "Father's/Mother's Comfort" sleeping bonuses.
And finally in Human class werewolves gain the ability of "Beast Grade" in which once a day (unless you have the Ring of Hircine) y'all can transform into a Werewolf. Note: Transforming into a Werewolf in front end of people will grant y'all a thousand golden bounty even after transforming back so you must transform somewhere subconscious.
Ring Of Hircine
The Ring of Hircine is a ring with the gift of transforming the wearer into a werewolf, under information technology'south cursed form it transforms fifty-fifty non-werewolves into werewolves.
It is aquired through the quest "i'll Met By Moonlight", which can be started by speaking to Sinding within the Falkreath Jail in the Falkreath Billet. During the quest the player automatically equips the cursed ring of hircine forcing a transformation into a werewolf at whatsoever random fourth dimension, completing the quest Hircine himself will lift the expletive on the ring and so the ring will be normal.
This ring is unique as it can grant you an extra transformation a solar day (unlimited if you re-equip it).
The Rings of Frostmoon Pack (Dragonborn DLC)
The Skyrim Special Edition comes with the Dragonborn DLC already installed and this adds a pack of werewolves on the isle of Solstheim, to non-werewolves they volition tell them to get away but if the character is a werewolf they will greet you with open arms.
This pack contains 4 people as they are the last werewolf pack on Solstheim, speaking with the leader Majni will allow him to sell the character the four rings. The Band of Bloodlust, The Ring of Instinct, The Ring of the Hunt, and The Ring of the Moon.
Powers and Abilities in Werewolf Class
The whole part of being a Werewolf is the ability to (temporarily) transform into a humanoid wolf in which is a very powerful and strong beast that possesses supernatural strength, speed, and stamina along with their precipitous claws and razor teeth.
All werewolf powers and abilities tin exist enhanced and improved by the Werewolf Skill Tree, which is only accessed within werewolf class.
Non-Combat
When not in combat in Werewolf Course, the character has their health increases by 50 and their stamina by 100. Stamina regenerates at a 20% rate from the base 5% regeneration charge per unit, carry weight is enormously largened so you tin sprint across the land even if you are overencumbered.
A downside is you cannot regenerate health unless y'all feed on a torso of a human (or animal if you have the Fell Feeding perk).
Gainsay
While in Werewolf Course, the character has very powerful attacks with their claws at a base 150 unarmed damage, there is a twenty% of every swipe of the claw will transport enemies into a ragdoll and become knocked back. A Sprint and Hook attack is an nearly insta-kill dealing massive damage and knockback.
Like dual wielding the werewolf tin can swipe it's left or right claw also every bit do a dual assault swiping both claws to deal massive harm.
Howling
Another major characteristic of a Werewolf is their ability to howl in which has a supernatural effect on the world.
The default initial howling Werewolves commencement out with is the Howl of Terror, whenever a Werewolf howls people passive or hostile will flee from the werewolf for 60 seconds unless they are to a higher place a certain level, and nearby wolves volition aid you,
Afterward completeing the Companions Questline there is a quest given by Alea the Huntress to send to character out to retrieve three totems: Totem of Brotherhood, Totem of The Hunt, and the Totem of Terror, in which all 3 change the default howl to do a different upshot. The Totem powers can also be upgraded in the Werewolf Skill Tree.
- Totem of Brotherhood – Summon two red pack members for threescore seconds to aid y'all in battle.
- Totem of the Hunt – Detect the life of all beings in the area.
- Totem of Terror – default howl now works on higher level enemies.
Rings of Frostmoon Pack (Dragonborn DLC)
Majni, the leader of the Frostmoon Pack on Solstheim, tin can sell the character four rings that can requite the character abilities in werewolf form by wearing them just earlier transformation.
- Ring of Bloodlust – Attacks practice 50% more than impairment, but likewise take 50% more damage.
- Ring of the Chase – Health regenerates overtime.
- Band of Instinct – Slow time for xx seconds during transformation.
- Ring of the Moon – increment duration of howls by 20%.
Werewolf Skill Tree
With the Dawnguard DLC Werewolves have their ain Skill Tree which is accessed by pressing the button you binded to Grapheme Card, then you lot volition open a single unique skill set which upgrades your werewolf abilities.
List of Perks:
- Bestial Forcefulness – Do more damage as a werewolf, this perk has 4 ranks. (Rank ane) 25% more damage, (Rank ii) fifty% more harm, (Rank 3) 75% more than damage, and the final (Rank 4) 100% more than damage.
- Animate being Vigor – 100 point bonus to wellness and stamina in animate being form (Requires Bestial Force).
- Gorging – Feeding heals twice every bit much (Requires Animal Vigor).
- Savage Feeding– Able to feed of most expressionless creatures, Feeding off creatures instead of people just provides half the extended time (Requires Gorging).
- Totem of Ice Brothers – Totem of Brotherhood ability now calls two ice wolves to aid you in battle (Requires Unmerciful Strength).
- Totem of the Moon – replaces the Totem of Water ice Brothers perk, Totem of Brotherhood howl at present summons 2 red ghost werewolves that will aid you in battle. They also have the aforementioned abilities every bit your characters werewolf does i.e: 20% ragdoll enemies (Requires Bestial Strength).
- Totem of the Predator – Totem of Hunt howl has extended range, and shows whether the targets are non in combat, searching or actively in combat (Requires Bestial Force).
- Totem of Terror – Howl of Terror now affects even more higher leveled beings (Requires Bestial Strength).
To get perk points the character in werewolf grade must feed on a freshly expressionless corpse. 5 feedings for 1st perk, 6 feedings for 2nd, 9 feedings for third, 11 feedings for 4th, xiii feedings for 5th, 15 for feedings sixth, 17 for feedings 7th, 19 for feedings 8th, 21 for feedings 9th, 23 for feedings 10th, and 25 for feedings 11th.
Curing Lycanthropy
At that place are two means to cure lycanthropy (three if on PC).
Vampirism
The Simplest mode to cure your lycanthropy is to go a Vampire Lord, if you do non know how cheque out the other guide Vampirism in Skyrim.
Ysgramor's Tomb
Another way to cure your lycanthropy it is quite a tough expedition. You volition take needed to consummate the Companions Questline so those who have not completed it come back to this afterwards you have washed.
Subsequently y'all completed the final quest "Glory of the Dead" of Companions Questline, and cured Kodlak of his Lycanthropy you tin get some other Glenmoril Witch head and put the head into the fire within Ysgramor's Tomb and defeat the wolf spirit, then your character will exist cured.
Console Commands
If you're on PC you lot can employ the Panel Commands by pressing the tilde "`" fundamental left of the number ane on your keyboard, and entering "player.removespell 00092C48", or "showracemenu" and cycling through the races and back to your characters original race to select, as well every bit the "changesex" command cures your lycanthropy.
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Source: https://gameplay.tips/guides/232-the-elder-scrolls-5-skyrim.html
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